

Please help with verifying or updating this section. The following examples are mostly positive(green text in game) effects. For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. However, the effect the modifier value has on its base value can be additive or multiplicative. For example, if you apply infantry_cost = 0.1 and then apply infantry_cost = 0.3, the country will have infantry_cost = 0.4. Adding country modifiers to a province scope will not work, and vice versa.Īll modifiers stack additively. Mercenaries do not require manpower to raise or reinforce, but are much more expensive and are only available in limited amounts.All modifiers are sorted into one of two internal scopes: country and province. Raising new regiments, as well as replenishing existing ones that have lost men due to battles or attrition, will draw men from the manpower pool. Expansion-Plutocratic: Taxation with Representation.
#Eu4 manpower bitslicer registration

With parliament and “Conduct Nationwide Census” as active issueįor each percentage point of legalism (positive piety) as a Muslim nation With Freya as personal deity as Norse nation With Strengthen Noble Privileges Tier 2 Government ReformĪs steppe nomads (modified by government rank) With Misl Confederacy Tier 1 Government Reform

With Nayankara System Tier 1 Government Reform With Larger Tribal Host privilege for Tribes With Revolutionary Empire Tier 1 Government Reform Scaling at 100% estate's land ownership with the Increased Levies privilege for Nobility estate or Marathas estate With Golden Liberty privilege available for Elective Monarchies

Per point of autonomy (applied multiplicatively) Non-accepted culture in a culture group other than the primary Non-accepted culture in the primary culture group Republican cultural sufferance as non-tribal republic World Trade Center (level 3 inland center of trade) within the state Patriarch authority at 100% (in Orthodox provinces) The Kremlin with culture in East Slavic group (only with ) Has Soldier's Households in a province producing grain, fish, livestock or wine This local modifier is additional to base manpower. It can also be modified by a few special events, decisions and missions. The military development level of a province can be increased by spending military points. See the economic list of provinces for these values. The starting development level of a province is a preset in the game files. Each level of military development adds 250 men to the province base manpower. Base manpower is determined by the level of military development in a province.
